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《死亡島》頓卡解決方法

有些玩家玩死亡島會有些頓卡,下麵的方法可以解決頓卡問題。

    打開dead island【遊戲目錄】DIOutSettings裏的 Video.SCR改成TXT,把裏面的那些玩意全部改為下麵這些:

!Resolution(i,i)
!WindowOffset(i,i)
!Monitor(i) // -1 primary monitor
!BPP(i)
!FSAA(i) // Full Screen AntiAliasing, 0 - none, higher is better
!TexBPP(i)
!TextureQuality(s) // VeryLow, Low, High
!Filtering(s) // Bilinear, Trilinear, Anisotropic, AnisotropicTrilinear
!GammaFloat(f)
!MaxRefresh(i)
!Shadows(s) // Low, High
!ShadowMapSize(i)
!SpotShadowMapSize(i)
!Lightmaps()
!Fullscreen()
!VSync() // enable vertical sync
!MaterialQuality(i) // lower is better
!WaterQuality(i) // lower is better
!GrassQuality(i) // lower is better
!FXQuality(i) // higher is better
!FXFadeLevel(i) // 0-4 (lower is better)
!EnvQuality(s) // FullDynamic, RareDynamic, Static
!ShaderPath(i) // 0 - 1.1, 1 - 1.4, 2 - 2.0, 3 - 3.0, 4 - x360, 5 - 4.0, 6 - ps3
!PostProcess(s) // Simple, Normal
!DisplayDeviceType(i,f,f,f,f) //device type (LCD TV etc.): 0 - default
!Curves(s) // curves texure

Resolution(1920,1080)
Monitor(0)
BPP(24)
FSAA(0)
TexBPP(32)
TextureQuality("High")
Filtering("Trilinear")
Fullscreen()
VSync()
Shadows("High")
ShadowMapSize(1024)
SpotShadowMapSize(1024)
Lightmaps()
GammaFloat(1.00)
MaxRefresh(60)
MaterialQuality(2)
FXQuality(3)
FXFadeLevel(2)
WaterQuality(2)
GrassQuality(0)
EnvQuality("FullDynamic")
ShaderPath(3)
DisplayDeviceType(0,0.000000,1.000000,1.000000,1.0 00000)

    然後別忘了改回原來的名字~~~~~ 打開遊戲爽吧~~~發現頓卡不見了,OK啦。

    注:此方法不一定對每個玩家都有效。
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